A downloadable solo dungeon crawler

Buy Now$5.00 USD or more

Your plan to rob a temple failed the moment the floor collapsed, dropping you into the arcane prison below. You lost everything in the fall.
Now you're trapped in this horrible dungeon, armed with nothing but a magic frog. 

Grab a six-sided die and a deck of playing cards, you need to help this talking amphibian break out of this prison before he puts a curse on you.

This table-top roleplaying game is easy to play, but difficult to win. It is a great way to introduce new players to the basics of dungeon crawling or solo games. It is also suitable for more experienced players looking for a zero-prep casual game. Sometimes it's nice to just “pick up and play” something.

Your downloads include a 20-page illustrated player's handbook. It includes one sample dungeon and all the rules you need to play alone or with a friend. 

This game is available in full colour or print-friendly versions. Please note: the print friendly version is not optimized for digital viewing.

WANT A PHYSICAL COPY?
Full-colour print copies are available at the Compose Dream Marketplace!

StatusReleased
CategoryPhysical game
Rating
Rated 4.9 out of 5 stars
(7 total ratings)
AuthorShouting Crow
TagsDungeon Crawler, Frogs, Singleplayer, Solo RPG, Tabletop role-playing game

Purchase

Buy Now$5.00 USD or more

In order to download this solo dungeon crawler you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Frogdungeoncolour 1.2 MB
printfriendlyfrogdungeon.pdf 2.4 MB
printfriendlycharactersheet.pdf 189 kB

Comments

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(+2)

This is delightful. One question, though: a door has 3 HP, but what's a door's target number? Thanks!

(1 edit) (+3)

Whoops, things that were in my draft but did not make it into the final version. It was my original intention for doors have a target number of 2-- you need to roll a 3 or higher to break them down with one action. There was a whole page on doors, actually, and I ended up spreading door-specific information throughout the booklet.
I will take a moment to say if memory serves there is at least one other instance of an unspecified target number in this game. This is sort of intentional: I want to encourage players to feel comfortable questioning the oracle wherever the rules are not explicit. The Yes/No oracle works very well for this, actually! You can probably assume the target number is never 1, because a stressful action requires a roll and there's no point in rolling if the target is one. But you could ask "Is MISC ITEM's target number 2?" roll 1d6, and come up with "No, but..." which is generally positive. The lazy man in me wants to interpret that as "No, but you're very close-- the target number is 3".
Sorry for the word dump, but this was a useful place to leave information for the next person who visits this page.

(+1)

No need to apologize! A page on doors wouldn't be bad, as there are so many doors, but what you've provided here is so helpful — I kind of love the idea of using the oracle to determine details and rule interpretation. Thanks so much.

(+1)

A beautiful and charming solo dungeon crawl!