A downloadable hexcrawling ttrpg

Buy Now$5.00 USD or more

There is a quiet spot in the centre of the Veluwe forest. The moss is soft and the air is sweet. This place calls to you:

"Rest here, seeker. Feed the trees with your blood. Allow your earthly body to become one with the loam."

This innermost grove is the source of your magic. 

Your spirit is bound to the soil, but your body may regenerate and wander. Your flesh will regrow in this sacred place until this inner circle is defiled by rot or your soul shatters. 

Defend your grove or be profoundly destroyed.

Fallow Ground is a table-top roleplaying game that draws from the folklore of the lowlands. Spells are open-ended and combat is deadly. There are no levels, but your statistics improve as you purge horrors and rot. 

The files are all exclusively black and white, and the "old version" is relatively print-friendly. The new layouts (redux) version are prettier but will use much more ink.

The game is easily adaptable. It is designed to run hexcrawls for solo play, 1x1, or for small groups. 

This version of the game contains a complete system and setting, including 24 unique enemies.

Purchase

Buy Now$5.00 USD or more

In order to download this hexcrawling ttrpg you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

fallow redux pages.pdf 6 MB
fallow redux spreads.pdf 12 MB
fallowsheet.pdf 2 MB
fallowgroundoldversion.pdf 292 kB

Rewards

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Community Copies

If you cannot purchase a copy right now, or you would like to review this game, please enjoy a Community Copy.

Comments

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Hi, I've been playing and really enjoying this game but am a little confused on denizens casting spells in combat. Am I meant to determine their spirit scores beforehand and use the spell casting roll or do I use the damage roll (involving their CR) for spells as well?

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Hi there! First time poster, here.

I just finished reading the rules for the first time, and I'm excited to play, but I'm not sure how to actually play Fallow Ground as a solo rpg. Should I use a map generator?

I love the concept, and appreciate any guidance offered!

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Unsurprisingly, this game is gorgeous. It also has a really cool theme and hexcrawl aspect - I love hexcrawl mechanics and I'm always excited to see them in a game. This is another home run from Shouting Crow.

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Darling, you are too good to me. Thanks for brightening my day just a little more.

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You make good stuff, what can I say? 🥰